The Blood of Dawnwalker's divisive time mechanic was once much stricter, but it was loosened because of "fear" around the game
Thanks: Eurogamer – United Kingdom – Bandai Namco Entertainment | 2026-09-24 16:52
According to a report by Eurogamer… I’ve had a hunch ever since playing The Blood of Dawnwalker that its divisive time limit feature – whereby you have 30 in-game days and nights to save your character’s family from a nasty pack of vampires – isn’t as strict as Rebel Wolves once intended it. And it turns out I was right. Read more complete report is on link below. Source: https://www.eurogamer.net/the-blood-of-dawnwalker-time-mechanic-originally-stricter
